There was, however, one other stat of note. Meanwhile, Electronic Arts offered an outlier's results, with revenue up 14% year-over-year, a number boosted by recent acquisitions like Golf Clash developer Playdemic (which was not part of the company in the year-ago quarter) and Codemasters, whose F1 franchise outperformed the company's expectations. The company attributed it to "the effects of supply shortages in semiconductors and other components among other factors." Total revenues were down 4.7%. STAT | 3.43 million - Switch units shipped during the three months ended June 30, down almost 23% year-over-year. This week saw a few more companies offer a mix of results, including Nintendo joining its platform holder peers with fairly "meh" results. Last week saw Microsoft and Sony post sales declines from their gaming businesses, even as the platform-holders' other businesses carried both to growth, while Capcom revenues were almost halved on a tough comparison to last year's first fiscal quarter when it launched Resident Evil Village. It's financial earnings season, and as expected, a lot of the news coming out of the industry isn't particularly good.
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